Welcome to my dressing room. Touch nothing but the games.

Duncan, in his dressing gown

Solo practice

The Green Room

Where the talent rehearses between shows. Short games for between sessions, no group needed. No sign-in required. Pick one and play on your phone or computer.

Skillword. One word a day. Six tries. Earn clues as you go. Guess, learn. Play.

A new word every day

  • 4 to 10 letters
  • Six tries
  • Clues you earn

Guess the day's word from DBT, mindfulness and popular psychology. Two misses earn a clue, and four earn another. At the end, learn what the word means and where it comes from.

Phone or computer · Nothing leaves your device

Four of a Kind. Sixteen cards. Four hidden groups. Watch for look-alikes. Sort, spot. Play.

A new deal every day

  • Sixteen cards
  • Four tries
  • Practice deals

Sort the cards into four groups of four: skills, acronym letters, emotion words, opposite actions and, most days, some wordplay. Clubs are easiest, spades trickiest.

Phone or computer · Nothing leaves your device

Cross Talk. A small daily crossword. Every answer is DBT. Solve, learn. Play.

A new crossword every day

  • Three levels, easy to spicy
  • Hints if you're stuck
  • Beat your time

A crossword where every answer is DBT: skills, acronym letters, emotions and steps. No filler words. Check your letters, or reveal one when you're stuck.

Phone or computer · Nothing leaves your device

DBT Skills Quiz, solo. The quiz show questions, at your own pace. Practice, learn. Play.

At your own pace

  • 5, 10 or 20 questions
  • Pick your modules
  • Clock on or off

The quiz show's questions, played alone. After each answer Duncan explains why, and the ones you miss come back first next time.

Phone or computer · Nothing leaves your device

The Ask. Priya asks Sam, “Could you pay me back by Friday?” Pick what to say, one DEAR MAN step at a time. Ask, negotiate. Play.

Interpersonal effectiveness

  • DEAR MAN
  • 14 scenes
  • Rewind anytime

A comic strip where you pick what to say, one DEAR MAN step at a time, and watch how it lands. Three meters track your objective, the relationship and your self-respect.

Phone or computer · Nothing leaves your device

Hat Trick. Duncan, dressed as a stage magician, catches a parachute in his top hat. Catch what fits. Three in a row is a hat trick. Catch, score. Play.

Arcade · all four modules

  • Daily show
  • Endless
  • Relaxed pace

Duncan calls a category: catch what fits in his top hat and let the rest drop. Three right in a row is a hat trick. Some rounds, catch a skill's steps in order from memory.

Best on a computer, fine on a phone · Nothing leaves your device